Souldbound Online, a Gorgeous Bullet-hell MMO with a lot of Potential
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With a solid gameplay loop, it captures the essence of a survival game and focuses almost all of its action on missions and dungeons. It loses some of that exploration factor typical of an MMO in exchange for a more straightforward style, which is one of the reasons why I sometimes think its description and tags on Steam are a bit inconsistent.
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The truth is, yes, it does remind me of one, especially in the cities. What’s more, if you were looking for something more conventional, it strays quite far from that formula, so it might not be what you were after. At the end of the day, it’s more of a horde game than an MMORPG. From that genre, I’d say it borrows, above all, its progression system.
Now then, why has it received so many bad reviews on Steam? We can break these down into two categories. On the one hand, there are the mechanics that I do understand.
The game has balance issues, doesn't support controllers, has had quite a few technical problems, has a relatively high number of bugs, and the wait times can sometimes be very tedious.
Broadly speaking, Soulbound Online’s main flaw is that it still has a lot of technical bugs. Its early access status is very evident in the presence of bugs and other glitches, as well as the lack of Spanish localization (which, if I’m not mistaken, will eventually be added). The long queues and server issues also don’t help, although the latter have improved.
I’m being cautious in my assessment because there are still things that need to be fixed and a lot of work lies ahead, but I’m confident they’ll be able to do it. I think it has the potential to be a good game in the future. For now, it’s already entertaining—and quite a bit so.